Saftey+Dance+Slide+Show

Work in Progress This is not Forceable or nessicary to Say but I would like to have a format like this for our presentation and please pre-type what you are going to say atleast to some degree.

Hello Everyone! Welcome to The Virtual Saftey Dance's Presentation for PS 545 American Politcal Thought. Before we get into discussing our super awesome project, I would First like to Introduce our members.
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First up Alphabetically is Elwing Ashbourne.
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Responsibilites During the Project .. ... .. Next is Micheal Jackson... I mean Gerore Teskat.
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Responsiblites During the Project ... ... ...
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Last but not least is Remote Republic

Responsiblites During the Project ... ... ...
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Now that we are past Introductions lets introduce you too our topic.

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Control takes many forms. As we as a class discussed in lessigs book there are market restraints, norms and values, architecture, and law. Each of these methods can be used as a device of control. During our project we are going to take a good look at Control in both SL and First Life to compare the methods and uses of control in each.

** So what are some of the types of control that we ran into during our research? First, copyright restrictions. This is should be farely straight forward to anyone who has watched a commercial or understands brand names. Coprights control other peoples actions to create or sell products identical to yours, or to edit your product without your consent.
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Arc. Control

Access to Mats

Reactions to Control.

Each of this elements play a vital role in the restriction or control of either second life or the first Life.

** I dunno, read whats on the card I guess if you have anything to expand just make sure to type it out before hand so we can have it for the Day Of in a word document to type to those without voice.
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Lessig's four modalities of constraint (Norms, Architecture, Market, and Laws) are easily transferd to Second Life. They are Second Life's attempt to control what goes on in world. Second Life tries to use as little control as possible, but there are some regulations and they come in the form of Lessig's four modalities of constraint.


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Norms is the hardest modality of constraint to figure out in Second Life. There is almost no such thing as norms in Second Life, everyone does what they want and what they think is right. The norm does not exist because people are anonymous so they have no reason to conform to what everyone else is doing. It could be argued that there is some norms in Second Life that most people follow but there are very few.


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Architecture is a very common control used in Second Life every object has only a certain number of things that can be done to that object. Some objects can be copied, taken, taken but no copy, and so on. Every object can only be used for certain things this is a control in clear form. If someone wanted to display their work of art they would let people view it but not copy it. Elwing has more information on this in his journal.


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The market is another clear control in Second Life. According to Lessig the Market imposes a simultaneous constraint upon how an individual or group might behave. In Second Life the market is usually used to keep people from doing something. Since everything in Second Life is basically free and only very little has to be paid for the market is a great restraint. If there is a cost in Second Life it will prevent the average user from using that service, whether it be buying a boat or paying to get into a bar.

Laws
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The Naxos Library is a small Library of spirtual non copyrighted material. Rather than a vision of the future, I would call Naxos a Vision of the Present. With the use of Interfaces Such as SecondLife and looser copyrights there could be a virtual library full of spiritual books designed to help and inspire people. You could even extend this idea beyond the idea of spirtualism. With Secondlife and No Copyrights students from across the world could access thousands and thousands of virtual books that are more than just text. books that can be seen and read, with as little as second life and an internet connetion. Also usefull if you wish to view other similar Libraries check out the notecard from the light green staute of the wheel.

This Library Is Small Becuase it is working within the arcitechture of a Large Copyright. Compare to...


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McMaster University has a very large Library resource online. This stems from its real world holdings and position in copyrights. For McMaster Money is less of an object, It is a University, a Conglomorate or Corporation. The reason why this library has so much more than a group/indivdually owned library is money. I while not discredit McMaster Unviersity I am sure the hard work and dedication of thier staff also alows for such a great website. In this sense the amount of knowledge an indivdual or group can share is linked to the amount of money they can spend to purchase copyrights.


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Culture in Second Life, is much easier to share and explore than in real life. In Second Life there much less restrictions than in real life. The three biggest restrictions that occur in real life are time, money, and location. These are just a few ways that culture spreads much easier in Second Life than in the real life.


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Time is a major probelm in the busy lives of citizens, often they do not have time to explore and share culture. While in Second Life you can explore all kinds of culture in a matter of minuets. Even if someone has the time, it is rarley during business hours when museams and stuff is open.


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Money is a obvious restriction, very few people have the money to visit all of the measuems and concerts to expierence the culture that they want to. In Second Life you can a see a variety of art measuems and listen to lots of good musicians who you may not have the opportunity to hear in real life.


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Location is another obvious restriction, it is very hard to go from Mexico to Chicago to Peru to New York all in the same day, much less in the matter of minuets. In Second Life you can do all of this in less than an hour depending how long you stay at each place.

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The Louvre is one of the most reconizable places in the world, it houses 35,000 of the most famous works of art. But what if the average citizen wanted to spend a day there? They would first have to book a plane to France, find a place to stay, get transportation, and they still havent even paid the admission fee. This is an extremely expensive trip for the average citizen, it is so expensive that it will keep most of the population from ever stepping foot in the Louvre. However what if someone that couldn't afford the trip wanted to visit the Louvre and expirence it, all they need for a simiular expirence is a Second Life account. With their second life account they would be able to get the same expirence (or close to it) for FREE. This ability to visit famous works of art is what makes culture in Second Life flow so easily because there are viturally no restrictions.