Virtual+Safety+Dance+Team

Slide Show Outlines

Members: Elwing Ashbourne Remote Republic Gerore Teskat Research

Explanation of work The overall project - Final Research Project Project Biblography

=**Control**=

Final Version

Part One.

== ==
 * Copyright


 * Thesis:**
 * Stronger Copyrights are harmfull to education and the sharing of culture and knowledge.
 * Second Life is a Virtual World where Copyright restrictions are less than in the "real" world.
 * Second Life should contain more valuble information culturally or methodically than the real world.

> The Naxos Library is a small Library of spirtual non copyrighted material. Rather than a vision of the future, I would call Naxos a Vision of the Present. With the use of Interfaces Such as SecondLife and looser copyrights there could be a virtual library full of spiritual books designed to help and inspire people. You could even extend this idea beyond the idea of spirtualism. With Secondlife and No Copyrights students from across the world could access thousands and thousands of virtual books that are more than just text. books that can be seen and read, with as little as second life and an internet connetion. Also usefull if you wish to view other similar Libraries check out the notecard from the light green staute of the wheel. > > This Library Is Small Becuase it is working within the arcitechture of a Large Copyright. Compare to... > > [|McMaster University Library] - Mature > McMaster University has a very large Library resource online. This stems from its real world holdings and position in copyrights. For McMaster Money is less of an object, It is a University, a Conglomorate or Corporation. The reason why this library has so much more than a group/indivdually owned library is money. I while not discredit McMaster Unviersity I am sure the hard work and dedication of thier staff also alows for such a great website. In this sense the amount of knowledge an indivdual or group can share is linked to the amount of money they can spend to purchase copyrights.
 * 1) **Secondlife Proof For Sentence One:** **[|Naxos Library] - Mature**

> [|Dublin 3 - Dalymount Park Soccer Stadium and Home of U2inSL] - Mature > This is an example of very small copyrights that allow creative and innovative solutions to global problems. This band of rockers roleplays as U2 for the non profit organization One. In The world of Second life it is easier to work to inform people. The Concert is alot cheaper, you dont have to actually pay for u2 or another band. If this exact concert was to happen in the real world, U2 or U2's song holders could be outraged. They could claim copyright violations and shut the whole operation down. What makes U2 in SL special to the One project is what lessig would call an architectual difference. By changing the artitechure of the band, to virtual they lowered the cost of production and still kept the same amount of information about ONE and the cause behind it. > > [|The Second Louvre] - Mature > This museum is not a replica of the famous one found in France, but is instead an art exhibition that is to parallel that found IRL. Upon visiting this museum you will find a plethora of artwork from paintings that were imported, to sculptures that people designed ISL. This museum is another example of how things that are in some ways inaccessable IRL become completely open and realized ISL. The museum boasts 3 wings each with 3 floors all full of different works of art, some of which are actual prints of real paintings imported into SL to allow for easier display and exhibition. More information along with screenshots on/of The Second Louvre can be found here.
 * 1) **Secondlife Proof For Sentence Two:**

> [|International Info Island]  - Mature This is a place dedicated to the sharing & presentation of information in SL. There is an area dedicated to the representation of scifi sims in SL. As well as an area known as the "Bell Library Towers," in which each floor of the three towers was dedicated to a the spread of knowledge about a different subject of study, ranging from Astronomy to Women's Studies, in SL. For more info check this  out. > **Time:** Second Life becuase of the interface "architecture" allows users to visit more places and gather more information faster. Need to learn about Japan? Hop on to a Sim of japan. There is no business hours in Second Life, it is always open. In the real world however business close, and take weekends off. > > **Money:** The amount of money to gather or obtain cultrue or knowledge is significantly less. One becuase the linden exchange rate allows you to get anything you want for pocket change and becuase many of the sources of information available are free. > > **Location:** You don't actually need to go anywhere in SL. You can go to Japan then Ireland then Tailand instantly regardless of where you are as long as you can get on the internet. This is especially helpfull say mabye if you had a disabilities. > > **Social Norms:** In real life there are thousands of social norms that society says you must follow. In Second Life even if there were social norms, no one knows who you are so you feel less like you have to follw them to "fit in". In Second Life you could be a fury animal and try to have sex with anyone who crosses you while in real life be a successful lawyer married with three kids.
 * 1) **Second Life Proof for Sentence Three:**

===I**tem Restrictions Types of Item restriction. So imagine this as items in the real world. You would be able to pick up and use each of these items. regardless of who you are, within some restrictions. Even if the law told you not too, you could still physically do it. However in SL this is not the case. Fix this picture, show a zoom on the left hand side of the picture. This object is not so simple. On this guitar you cannot sell it or copy it. Take this compared to this. Also you cannot physically move or edit this guitar. Where in real life you could break this guitar if u wanted. This UK Wall however has no restrictions on its use or copying. You could even do things with it you couldn't do in real life. Say lift it. Second Life has ridged Item controls that cannot be broken. architectural control. Now where this becomes truly interesting is when items and object become cultrual references to identities and gender. **===