We consider ourselves avid followers of American political thought. We, are basing the contents of this page and Kentucky Capalini , Jaylan Boomhauer , Ech0 Tereshchenko , Iamfromatlanta Georgia , Daemien Slade , Hillbilly Marksman journal(s) on this premise. In these pages, “thought” indicates ranges of material that is more than simple reaction; rather not necessarily grand philosophy. The “political,” adjective is not restricted here to describing only the institutional forms of politics; that being stated, I must note that for the purposes of my page(s), not everything is political. Lastly, the notion of “American” is roughly identical with that of “the United States,” that is if some antiquated leeway is allowed to me.

I'll take just a moment to describe my own, rather broad understanding of the concept “clean-slate” a phrase which best describes many of our access into the world of Second Life. With the creation of our SL avatars’, we have essentially created character based on this notion/this idea. The idea of creating and individual, or an independent identity from nothingness, this is the initial obstacle involved in the Second Life project. We all were provided with a fresh start or an opportunity to start over without prejudice and unrestrained “creativity”. Creativity became an extremely important asset for those of us who would successfully/continuously played an differing role in an strange environment. Essentially leaving our “physical bodies” and entering onto a realm of “creative minds”, and “free thinkers”.

We cannot have any access to the body except through conversation. Yet, this does not mean that the body can be reduced to communication. Indeed, the body exceeds communication, and reworks the incredible norms that would constrain it. Though our bodies we always remain uncovered to others, and our very exposure ties us to others. In this sense, we find something primary about the body, something fundamental, undeniable. Endurance. In Lawrence Lessig’s novel Free Culture Lessig leaves us with the statement: a “free culture are cultures that leave a great deal open for others to build upon; unfree, or permission, cultures leave much less. Ours was a free culture. It is becoming much less so.” In the “free culture” world of Second Life, various individuals’ are capable of creating attractions, and developing ideas while expanding the realm of “creativity.” The role sexual culture plays in this “creative” world will be the focus of our group work.